
Brawl Stars has never released a Brawler this fragile — or this hard to kill through. Wendy floats into a match on a hover-platform, walks straight across water, and hands out shields to her whole team like free samples. If you spend your time in the mobile brawler’s 3v3 objective modes on iOS and Android, she quietly rewrites how those fights get won.
Key Takeaways
- Wendy is the 106th Brawler — a Mythic Support built entirely around shields and damage reduction.
- She has the lowest base health in the game at 4,000 HP, offset by shields she generates for herself and her allies.
- Her Super, Planet Protector, absorbs 75% of the damage aimed at anyone standing inside it.
- Two traits set her apart: she can move over water, and enemies chipping away at her shield charge her Super.
Meet Wendy — the 106th Brawler
Wendy is a Mythic-rarity Support Brawler, and she is a genuinely strange design even by Brawl Stars standards. On paper she looks unplayable: 4,000 base health is the lowest number ever attached to a Brawler, low enough that most Assassins can delete her in a single combo. In practice she almost never fights at that number, because her entire kit exists to layer shields on top of it.
She pairs that fragility with a long attack range, fast movement, and a quick reload — the profile of a Brawler who wants to sit just behind the frontline, keep everyone alive, and never take a direct hit herself. Get the positioning wrong and she evaporates. Get it right and your team stops dying.
Wendy’s Full Kit
Main Attack — Shields on Demand
Wendy fires a blast that grants a damage-absorbing shield to herself and to any ally it touches. This is the core of her identity: her attack is not primarily a damage tool, it is a resource you spend on your teammates. Every shot you land on a tank pushing the objective is effective health that tank did not have a second ago.
Because the shield stacks on top of a teammate’s normal health bar, a well-shielded frontliner can win trades they would normally lose outright — and the enemy team has to burn through the shield before they even start on the health pool underneath.
Super — Planet Protector
Wendy deploys a wind turbine that creates a large protective zone. Damage aimed at Wendy and her allies inside the field is reduced by 75%, with that damage redirected into the turbine instead. This is the single biggest damage-reduction effect in the game, and it turns any fixed point on the map into a fortress for as long as the turbine holds.
The catch is that it is stationary. The turbine protects a location, not a person, so it only pays off when your team is willing to stand inside it and contest something.
Traits
- Water traversal — Wendy moves over water, opening routes and escape angles most Brawlers cannot follow.
- Shield-charged Super — damage enemies deal to her shield charges her Super, so pressure from the enemy team actively fuels her next turbine.
Best Build
For general objective play, equip Wind-Powered, Slowing Shield, Shield, and Damage. Wind-Powered gives Wendy an escape from dives, while Slowing Shield makes it harder for enemies to enter or leave her generator’s area. Choose Green Grenade when anti-healing and ranged control matter more than mobility, or Solar Shield when the generator needs extra durability.
Gear 1 — Shield
Gain 900 extra Health as a consumable shield that regenerates after Wendy remains at full Health for 10 seconds.
Why it works: Wendy has a small health pool, so the extra protection helps her survive long enough to deploy and play around the Shield Generator.
Gear 2 — Damage
Deal 15% extra damage while Wendy is below 50% Health.
Why it works: The bonus adds pressure when the generator or Wendy’s own shields are buying time at low Health. Use Speed instead on maps with connected bushes.
Build Options: Gadgets, Star Powers & Hypercharge
Gadget — Wind-Powered
Wendy’s platform boosts her into a short jump.
When to use it: Choose it against divers or on maps where crossing a wall or water tile creates a safe escape route. Save it until an enemy commits instead of using it for routine movement.
Gadget — Green Grenade
Wendy launches a wind grenade that slows enemies hit and briefly prevents them from healing.
When to use it: Pick it against healing compositions or enemies who must cross a predictable objective area. Throw it before your team focuses a target so the slow and healing interruption convert into damage.
Star Power — Slowing Shield
Enemies inside Wendy’s Shield Generator area are slowed.
When to use it: This is the control choice for Hot Zone, Gem Grab, and other fixed objectives. Position the generator so enemies must either enter the slowing area or surrender useful ground.
Star Power — Solar Shield
Wendy’s Shield Generator gains additional Health.
When to use it: Equip it when opponents can damage the generator safely from range or when your composition depends on a longer protection window more than crowd control.
Hypercharge — Green Energy
Green Energy increases the Shield Generator’s Health and lets it absorb 90% of damage taken by Wendy or her teammates during the Hypercharged Super.
When to use it: Activate it for the engagement that decides the objective, then place the generator where teammates can remain protected without grouping into one easy target.
Where Wendy Shines
Best modes: objective modes where teammates naturally group up — Gem Grab, Brawl Ball, Knockout and Hot Zone. Her value is tied directly to allies standing inside her Super, so any mode with a fixed point worth contesting plays to her strengths. Showdown is her weakest home, since there is rarely a teammate around to shield.
Best Teammates
Wendy’s shielding has the highest impact on teammates who commit forward, need protection while changing forms, or can hold the territory around her generator. This shortlist was reassessed against the full current roster; the cards below link to the selected teammate guides.
- Draco — Wendy’s shields extend Draco’s frontline uptime and protect him during aggressive transformations, while he keeps enemies away from her.
- Bonnie — Wendy protects Bonnie in both forms and makes her dive less punishable, while Bonnie supplies the long-range pressure Wendy lacks.
- Janet — Janet can hold a forward lane under Wendy’s shielding and use her Super to reposition without abandoning the protected objective area.
- Buster — Buster layers his projectile shield with Wendy’s generator protection, creating a durable formation that advances safely through ranged fire.
Teammate guide cards will appear here when the selected guides are published.
Pro Tip
Pre-shield the frontline — do not wait for a teammate to be in trouble. Wendy gets the most value shielding tanks and aggressive Brawlers before they walk into enemy range, so they enter the opening exchange with a full health bar plus a shield on top. Shielding someone who is already at 20% is damage control; shielding them at 100% is what wins the trade.
The flip side matters just as much: the moment your own shield is gone, disengage. Wendy’s shields make her look far tankier than she is, but the 4,000 HP underneath is still the lowest in the game. Use her range, her water movement, and nearby walls to reset. Standing at the front of the team without a shield is a free elimination for any Assassin paying attention.