Honor of Kings Season 15: New Version Battlefield Adjustment & Hero Control Rebalance

Honor of Kings just rolled out a fresh battlefield-balance patch, and this one is all about how the game feels in your hands. The latest version of the world’s biggest mobile MOBA tightens up basic-attack targeting, kills the dead zone on the movement wheel, and reshapes key objectives in the Gorge — here’s everything changing in combat and on the map.

Key Takeaways

  • Hero controls overhauled — basic attacks auto-cancel after long crowd control, and the movement wheel’s center dead zone is gone.
  • Smarter targeting — attack and skill priority now feels more intuitive, even with custom target settings.
  • Battlefield rebalance — Crimson Golem buff, tower-destruction slow, teleport portals, and the Lizard platform all got tuned.
  • Faster rotations — teleportation portal cooldown cut from 45s to 30s for more aggressive map play.

Hero Control Adjustments

The headline of this patch is a set of quality-of-life fixes to how heroes respond to your inputs — the kind of changes competitive players have been asking about for a while.

First, basic attack targeting rules have been reworked. Previously, if you were crowd-controlled for an extended time mid-attack, your hero would keep chasing the target the moment the CC wore off — often dragging you straight into danger. Now, the attack command is automatically cancelled if you’re locked down for too long, so your hero won’t blindly continue the pursuit once they’re free.

Second, the movement wheel’s dead zone has been adjusted. After the update, there’s no longer a dead zone in the center of the wheel, which helps prevent those frustrating input-interruption moments when you’re trying to micro-adjust position in a teamfight.

Smarter Targeting Logic

Alongside the control tweaks, the developers refined the basic attack and skill targeting logic. Even if you’ve set your basic attack priority to “lowest absolute health,” your hero will now still prioritize nearby epic monsters when it makes sense. The result is targeting that feels far more intuitive and less likely to fight against your intentions during a chaotic skirmish.

Battlefield Balance Changes

The map itself got a round of balancing passes designed to keep objectives meaningful and rotations flexible:

  • Crimson Golem buff — the true damage value has been adjusted, with the minimum value slightly reduced.
  • Tower destruction slow — when a tower is destroyed, nearby enemies are now slowed, rewarding aggressive dives and pushes.
  • Teleportation portals — cooldown reduced from 45 seconds to 30 seconds, opening up more flexible tactical choices and faster cross-map plays.
  • Lizard platform return mechanic — a new system means that when the Lizard leaves its platform area, it will automatically climb back onto the platform.

These are just the highlights — there are even more battlefield improvements waiting for you to discover once you load into the Gorge.

Pro Tip

With the teleport portal cooldown slashed to 30 seconds, junglers and roamers should rethink their rotation tempo. You can now afford to commit to a gank on one side of the map and still have a portal ready to swing back and contest an objective like the Crimson Golem or the Lizard. Pair that with the new tower-destruction slow and you’ve got a strong setup for snowballing a lane advantage into map control — punish overextended enemies near a falling tower and the slow will help your team clean up.

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